Skip to content

Frank DeCaire

A Blog About Random Computer Subjects

Search
  • Favorite Sites
  • Search

Month: June 2013

The Game (Part 4)

February 24, 2019June 15, 2013 by Frank DeCaire

I have implemented the mask and view capabilities. I’m calling this version 2. Here’s a sample screenshot of how it looks in action: The first thing you’ll notice about this map is that unexplored areas are colored in black. These will uncover as allied units are moved around the map. The darker areas are areas … Read moreThe Game (Part 4)

Categories AJAX, C#, Game, Javascript, programmingLeave a comment

The Game (Part 3)

February 24, 2019June 15, 2013 by Frank DeCaire

So I’m working on the visibility and mask of the game I wrote in the last two blog posts. Here’s a problem that I ran into right away and it involves not paying attention to detail. What I’m referring to here is the hex board layout. If you look at the documentation: Battle Field One … Read moreThe Game (Part 3)

Categories AJAX, C#, JavascriptLeave a comment

Follow-Up on Designing a Game

February 24, 2019June 13, 2013 by Frank DeCaire

I designed and created a small game to demonstrate several techniques. First, I demonstrated how to contain the scope of a project to ensure it gets out the door. While this was only a tiny project, my goal was to create a working game over the span of a weekend or possibly a week (It … Read moreFollow-Up on Designing a Game

Categories C#, Game, Javascript, Software Development, SVGLeave a comment

Designing a Game

February 24, 2019June 10, 2013 by Frank DeCaire

It’s been a while since I posted something new. That’s due to the fact that I’ve been working on a small game. My intent was to design and build a fully-functional game to demonstrate AJAX, C# and SVG. The trick to completing something like this is to make sure the scope is small enough that … Read moreDesigning a Game

Categories AJAX, C#, JavascriptLeave a comment

Recent Posts

  • Nibbler – Wiring Complete
  • Nibbler – Power Wires Complete
  • Nibbler – Ready to Wire
  • Nibbler – Getting the parts organized
  • A 4-bit Computer

Recent Comments

  • Frank DeCaire on Digital Electronics for the Beginner
  • ocaeon on Digital Electronics for the Beginner
  • ocaeon on The Sad State of Technology
  • Peter Zieba on Programming the GAL22V10
  • Frank DeCaire on Nibbler – Getting the parts organized

Archives

  • May 2024
  • April 2024
  • February 2024
  • August 2023
  • June 2022
  • April 2021
  • August 2020
  • February 2020
  • December 2019
  • October 2019
  • June 2019
  • April 2019
  • February 2019
  • January 2019
  • December 2018
  • October 2018
  • September 2018
  • June 2018
  • March 2018
  • February 2018
  • January 2018
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • August 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • November 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013

Categories

  • .Net Core
  • A* Algorithm
  • ADO
  • AJAX
  • API
  • ASP
  • Autofac
  • BattleFieldOne
  • Blender
  • C/C++
  • C#
  • Caching
  • CE
  • Classic ASP
  • Code-First
  • Code-Only
  • COM
  • Connection Pooling
  • Continuous Integration
  • Database
  • Dependency Injection
  • DevOps
  • Digital Electronics
  • EF
  • EF-6
  • Entity Framework
  • Fluent NHibernate
  • FPGA
  • Game
  • GDI+
  • Google Maps
  • GPS
  • GPX
  • Graphics
  • HasMany
  • HDL
  • IDisposable
  • IIS
  • IOC
  • Javascript
  • JQuery
  • JSON
  • Lazy Loading
  • Legacy Code
  • LINQ
  • Linq-to-SQL
  • LocalDB
  • Mappings
  • MiniProfiler
  • Mocking
  • MongoDB
  • Monogame
  • Moq
  • MS SQL 2005
  • MS SQL Server
  • MS Visio
  • MSSQL
  • Multi-Threading
  • MVC
  • MySQL
  • NHibernate
  • Nibbler – 4 Bit Computer
  • NuGet Packages
  • Oracle
  • ORM
  • Powershell
  • programming
  • Redis
  • Scaling
  • Security
  • Serialization
  • Sessions
  • So you want to build software for a living
  • Software Development
  • Spam
  • SQL Server
  • SQLite
  • SQLLocalDB
  • Stored Procedure
  • SVG
  • Technology
  • Technology Failures
  • The Direct Project
  • Threading
  • TTL Logic
  • Uncategorized
  • Unit Testing
  • Unity
  • VB.Net
  • VHDL
  • Vintage Computers
  • Visual Studio
  • Visual Studio 2012
  • Web API
  • Web Sessions
  • Windows Service
  • x86 programming
  • XML
  • XUnit

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Subscribe to Blog via Email

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Join 14 other subscribers
© 2025 Frank DeCaire • Powered by WPKoi
Scroll back to top