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IOC Container Memory Profiles

February 23, 2020February 23, 2020 by Frank DeCaire

Introduction I’ve been working with the IOC container pattern since 2013 and it is now baked into .Net Core. Obviously, the IOC container is the standard going forward (assuming something more fantastic doesn’t supersede it). I have a selfish reason for liking the IOC container pattern: I am a proponent of unit tests. Though I … Read moreIOC Container Memory Profiles

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A Crazy Swagger Bug

December 31, 2019December 31, 2019 by Frank DeCaire

I was a new endpoint to an API at work last week when Swagger quit working. Initially, I ignored the error and moved on. I’ve fixed so many Swagger snafus over the years that I knew this was just a distraction. Finally, just before I went on vacation for the holidays, I sat down and … Read moreA Crazy Swagger Bug

Categories API, C#Leave a comment

End of a Decade… and more

December 31, 2019December 31, 2019 by Frank DeCaire

I never do end of the year things. For me the end of the year is just another day. As I read stories about the end of a decade and what has changed over the past 10 years, I began to think about the profound changes that have occurred in my own lifetime. I’ve witnessed … Read moreEnd of a Decade… and more

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Job Search Websites

December 14, 2019December 14, 2019 by Frank DeCaire

This is more of a rant than a software design blog post. Over the past two or three years I’ve done quite a bit of job hunting. It’s still a painful process to look for a new job. Fortunately, my job search is over and I think I’ve finally found the job I can retire … Read moreJob Search Websites

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SQL Design Disorders – Null Fields

December 14, 2019December 14, 2019 by Frank DeCaire

I’m going to continue my series about the use of SQL Server databases in software projects. In this blog post I’m going to discuss null fields and default fields. Null Fields Anyone who has worked with a database for more than five minutes knows what a null field is. If you’re just learning database design … Read moreSQL Design Disorders – Null Fields

Categories SQL ServerLeave a comment

SQL Design Disorders

October 5, 2019October 5, 2019 by Frank DeCaire

I’m going to start a new series about the use of SQL server databases in software projects. As you can tell by my use of the word “Disorders” this is going to be about designs that are messed up. These are usually problems created by a design mistake from someone who was not an expert … Read moreSQL Design Disorders

Categories SQL ServerLeave a comment

AWS SQS With LocalStack

June 27, 2019June 27, 2019 by Frank DeCaire

In this post I’m going to show how to get Amazon’s SQS queue working locally using LocalStack for Docker. Installing LocalStack for Docker The first step is to download and install Docker. If you don’t have Docker installed on your Windows PC, you’ll need to search for the docker download. Look for “docker engine community … Read moreAWS SQS With LocalStack

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NLP and The White Whale

April 5, 2019April 4, 2019 by Frank DeCaire

In this blog post I’m going to talk about Natural Language Processing. For my example, I’m going to use a list of books, including books about whales with white fins, blue whales, white whales and Moby Dick the white whale. I’m going to use NLP to enhance the search results of these book titles from … Read moreNLP and The White Whale

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Unity Texture Animation

February 9, 2019February 9, 2019 by Frank DeCaire

Although the title of this article indicates that I’m going to show you how to do texture animation, I’ll also be showing you how to create transparent textures. This is what the result will look like: In case you haven’t been following my blog posts, I’ve been reverse engineering the original Descent I game. My … Read moreUnity Texture Animation

Categories C#, UnityLeave a comment

Learning Unity (Part 4)

February 9, 2019February 3, 2019 by Frank DeCaire

If your just stumbling across this multi-part blog series, you can start from the beginning here: Part 1, Part 2, Part 3. In the my last post, I detailed how I was planning to map textures to each side of the cubes in the Descent levels. I integrated my code into the DescentLevelViewer program and … Read moreLearning Unity (Part 4)

Categories C#, UnityLeave a comment
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