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Month: January 2019

Learning Unity (Part 2)

January 21, 2019January 20, 2019 by Frank DeCaire

As I mentioned in my last post, I wanted to combine all the sides of each cube into one mesh so I could render the entire Descent I mine for a game level. I refactored the I created to test one cube so that I can spin through and render every cube. This turned out … Read moreLearning Unity (Part 2)

Categories C#, Unity2 Comments

Learning Unity

January 13, 2019January 13, 2019 by Frank DeCaire

Introduction Several months ago, I started learning Unity. I ran through some of the tutorials on-line and learned the basics of how Unity works. I know that tutorials will teach all the basics, but I also know that to really learn something, you need to build something real. For me, I usually choose a subject … Read moreLearning Unity

Categories C#, Unity2 Comments

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